Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.This add-on for Project Brutality 3.0 (Available via youtube) brings the 2.03 Add on pack a few new features to Project Brutality 3.0.
![]() I am currently working to correct the ADS Features and need help with the graphics of the V5s new sight features. I am glad that you like it but even more so that you have some input. I was trying to decide on what to do for the weapon special for the V5 Tactical Assault Rifle (That is what I call it). Not sure whether it should be dual wielding, cartridge type, fire rate, or something else. There is a mod called project overkill, where one of the weapons is a customisable assault rifle. It allow you to change the cartridge type, fire mode and scope. As for right now, I have added in a fire rate switch for the special ability. Could you ring back the single shot grenade launcher but replace the primary impact grenade with a RPG shot. Now I do have an idea to make it stand out, however I am not at the level to do so. My idea is to have it stick to a surface like the SGL Sticky type cartridge except without the detonator. As for the Project Overkill Assault rifle, I have a working beta of the Assault Rifle itself. I should have something to upload later today, however, the fact that it came from a different mod and the buggy state of it will mean it shall remain a separate file. Once i can work out all the kinks in the rifle then I shall enable it to replace the V5Rifle. If there is anything else you would like me to try, please feel free to let me know. Sounds good, been waiting to try that weapon out in normal PB. Nothing else. Sorry if i bothered you too much, have a good sleep. XD But as any good creator of anything should, I enjoy feedback, whether it is good or bad. I think was it 2.3 but I notice its updated to 2.4 Gzdoom.drdteam.org. ![]() Project Brutality 3.0 Test Code But ItsI even went to line 250 when I got that error in slade so I can repair that code but its perfectly fine. Also pb3 test does not work on zandronum 3.0 so far when I tested and you will get that same 250 line error. Or maybe, instead of picking up something, we could kill enemies and after a certain number of frags we gain this ability, we use it, then we have to re-gain that by killing other deamons.
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December 2020
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